AI Insights · Timothy · January 2022
Top 5 Anime Games Performance in Poland Q4 2021
In Q4 2021, top anime games in Poland showed notable trends in downloads, revenue, and active users on a unified platform. DRAGON BALL LEGENDS and DRAGON BALL Z DOKKAN BATTLE demonstrated significant revenue spikes, while The Seven Deadly Sins and SLIME - ISEKAI Memories saw varied user engagement.
In the fourth quarter of 2021, the top five anime games in Poland displayed intriguing trends in downloads, revenue, and active users on a unified platform. Here’s a closer look at the performance of these popular titles, based on data from Sensor Tower.
DRAGON BALL LEGENDS experienced a notable increase in weekly revenue, peaking at around $16.2K in the final week of December. Weekly downloads saw a steady rise, reaching approximately 1.2K by the end of the quarter. The active user base remained relatively stable, fluctuating slightly around 9.1K to 9.7K throughout the period.
DRAGON BALL Z DOKKAN BATTLE showed significant revenue spikes, especially in the last week of December, with earnings reaching about $12.6K. Weekly downloads also saw a substantial increase, peaking at roughly 1.5K. The game’s weekly active users grew from 1.8K at the beginning of the quarter to about 2.5K by the end.
The Seven Deadly Sins demonstrated varied trends. The game’s revenue peaked at approximately $5.8K in early December, while weekly downloads reached up to 643 in mid-December. Active users saw a gradual increase, ending the quarter at around 3.1K.
SLIME - ISEKAI Memories, despite being a newer entry, had a promising start with initial weekly downloads of 1.7K. However, downloads declined to around 190 by the end of December. Revenue showed a moderate peak of about $4K in early November. The active user count was highest in the first week with 1.3K and slightly declined to around 762 by the end of the quarter.
NARUTO X BORUTO NINJA VOLTAGE displayed consistent performance with revenue peaking at approximately $2.8K in mid-November. Weekly downloads remained steady, peaking at 1.1K towards the end of November. Active users showed an upward trend, reaching around 2.4K by the end of the period.
These insights highlight the dynamic nature of the anime game market in Poland during Q4 2021. For more detailed analytics and trends, visit Sensor Tower.